20-12-2025, 08:13 AM
Shani's "Eyes In The Sky" sounds like busywork until you're halfway up a tower with rounds snapping past your ears. You're not just placing gadgets—you're buying her a clean map, and you're buying yourself safer routes later. Before you even drop in, I like to sort my kit and have a quick look at ARC Raiders BluePrint so I'm not improvising mid-climb when things go loud. Bring something steady for picking targets at range, and don't pretend you'll "just outrun" drones on open ground—you won't.
1) Dam Battlegrounds: Control Tower
The Control Tower is obvious the second you see the skyline, but getting to it clean is the real job. Most players sprint the base and get melted. Don't. Use the cliffs and broken angles around the approach to thin the robots first, then move when the pressure's off. If you've got a zipline route, take it—just don't ride it like you're invincible. I've been knocked off mid-line more than once because I got greedy and didn't check the edge. Once you're on top, plant the LiDAR fast, crouch a moment to listen for footsteps and drone whine, then leave the way you came.
2) Spaceport: Communications Tower
The Spaceport hates stealth. It's all launchpads, beams, and sightlines that run forever, so you're basically playing "don't get spotted" while climbing a metal jungle gym. Drones are the problem here; they don't just poke you, they call everyone. Keep looking up, and if you hear that buzz, stop moving and figure out where it is. The climb itself is more about choosing the next safe platform than speed. Take the longer scaffold path if turrets are watching the obvious one. When you reach the top, drop the scanner, then immediately reposition—people love to third-party this tower because they know you'll be stuck up there for a second.
3) Buried City: Galleria Sign
This is where the quest stops being "shoot and climb" and turns into full-on platforming under stress. The ruins force you into awkward jumps, and you'll mess one up if you rush. Tagging Grenades help a ton, not for damage, but for keeping your brain straight when enemies start wrapping around you. I like to mark the street-level swarm, clear one lane, then climb in short bursts. Get to the Galleria sign, place the last LiDAR, and don't hang around taking in the view—air units love to punish that.
Rewards and Why It Matters
Once all three scanners are live, the loot is nice—Tagging Grenades, Vita Spray, Yellow Light Sticks—but the real upgrade is the Zipline. It changes how you rotate, how you escape, and how you bait fights, because suddenly vertical space is yours to use. If you're planning more Rust Belt runs, it's worth learning these climbs until they're muscle memory, and it's also worth checking BluePrint in ARC Raiders so your loadout matches the kind of movement this quest demands.
1) Dam Battlegrounds: Control Tower
The Control Tower is obvious the second you see the skyline, but getting to it clean is the real job. Most players sprint the base and get melted. Don't. Use the cliffs and broken angles around the approach to thin the robots first, then move when the pressure's off. If you've got a zipline route, take it—just don't ride it like you're invincible. I've been knocked off mid-line more than once because I got greedy and didn't check the edge. Once you're on top, plant the LiDAR fast, crouch a moment to listen for footsteps and drone whine, then leave the way you came.
2) Spaceport: Communications Tower
The Spaceport hates stealth. It's all launchpads, beams, and sightlines that run forever, so you're basically playing "don't get spotted" while climbing a metal jungle gym. Drones are the problem here; they don't just poke you, they call everyone. Keep looking up, and if you hear that buzz, stop moving and figure out where it is. The climb itself is more about choosing the next safe platform than speed. Take the longer scaffold path if turrets are watching the obvious one. When you reach the top, drop the scanner, then immediately reposition—people love to third-party this tower because they know you'll be stuck up there for a second.
3) Buried City: Galleria Sign
This is where the quest stops being "shoot and climb" and turns into full-on platforming under stress. The ruins force you into awkward jumps, and you'll mess one up if you rush. Tagging Grenades help a ton, not for damage, but for keeping your brain straight when enemies start wrapping around you. I like to mark the street-level swarm, clear one lane, then climb in short bursts. Get to the Galleria sign, place the last LiDAR, and don't hang around taking in the view—air units love to punish that.
Rewards and Why It Matters
Once all three scanners are live, the loot is nice—Tagging Grenades, Vita Spray, Yellow Light Sticks—but the real upgrade is the Zipline. It changes how you rotate, how you escape, and how you bait fights, because suddenly vertical space is yours to use. If you're planning more Rust Belt runs, it's worth learning these climbs until they're muscle memory, and it's also worth checking BluePrint in ARC Raiders so your loadout matches the kind of movement this quest demands.

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